﻿using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;

namespace GameName1
{
    class AngryAlienStateExploding : AngryAlienState
    {
        public AngryAlienStateExploding(XnaAngryAlienDecorator angryAlien)
        {
            angryAlien.Sprite = XnaAngryAlienDecorator.AlienExploding;
        }

        public override void Move(XnaAngryAlienDecorator angryAlien)
        {
            throw new NotImplementedException();
        }

        private void Idle(XnaAngryAlienDecorator angryAlien)
        {
            //Stopwatch timer = new Stopwatch();
            //timer.Start();
            //while (timer.ElapsedMilliseconds < 250)
            //{
                
            //}
            //angryAlien.AngryAlien.Notify();
        }
    }
}
